Super Mario
In our day to day life as persons with sight or visual impairment, we face ‘N’ number of accessibility issues. Each individual tries to find various options to ease those challenges. Recently a video based on Super Mario game shared on social media like facebook and youtube, which advocate accessibility. It’s to show people that it is not 80s, same thing has been around for a long time and instead of doing the same thing, we need to change how we do things. In this case, it’s for people who are wheelchair bound. There are still a lot of places with little to no accessibility for them.
This video based on Super Mario game seriously question that do our society have in mind that accessibility even includes visually impaired, blind, hearing-impaired and deaf persons too as well as other reduced human features.
In simple terminology to define accessibility is, “I’m stuck! what can ease my life?”
Accessibility is nothing but solutions for various challenges faced at any point in life. It’s refers to the design of products, devices, services, or environments for person with disabilities.
We are all physically disabled at some time in our lives. A child, a person with a broken leg, a parent with a pram, an elderly person, etc. are all disabled in one way or another. Those who remain healthy and able-bodied all their lives are few. As far as the built-up environment is concerned, it is important that it should be barrier-free and adapted to fulfill the needs of all people equally. As a matter of fact, the needs of the disabled coincide with the needs of the majority, and all people are at ease with them. As such, planning for the majority implies planning for people with varying abilities and disabilities.
The concept of accessible design ensures both “direct access” (i.e. unassisted) and “indirect access” meaning compatibility with a person’s assistive technology (for example, computer screen readers). Accessibility can be viewed as the “ability to access” and benefit from some system or entity.